In the wake of a taste of global harmony courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise is about as ubiquitous gaming titles around. Pikachu is just as famous as Disney's mascot, if not more so. The continued frenzy around card prices ensures near-daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral annually.
However despite that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were overshadowed by the excitement of the mainline series. They're Pokémon games released on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Cozy Forerunner
An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Did you know that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
With dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu